var sensitivity  = 3.0;
var minimum  = -60.0;
var maximum = 60;
var rotation  = 0.0;
function Update()
{
	rotation += Input.GetAxis("Mouse Y") * sensitivity;
	rotation = Mathf.Clamp (rotation, minimum, maximum);			
	transform.localEulerAngles = new Vector3(-rotation, transform.localEulerAngles.y, 0);
		
}
